Road to Ravenloft

On the trail to Shamash


The ruined temple

  • The party manage to fight off the last of the zombies just as day breaks across the mountain pass. With the sunlight, the necrotic energy that was animating all of the corpses dissipates.
  • Zel’El, having shown to Pelor his fortitude and his determination to stand against the evil of the undead, receives a boon from his god: Pelor’s Sun Blessing.
  • Khamul discovers that the leader of the zombies was his own father, who had been serving in the army during the war with Ur, and who had disappeared when Khamul was a child. Khamul recovers his military overcoat, a Warmage’s Uniform, which is in perfect condition apart from a large rent in the back that mysteriously continues to ooze fresh blood.
  • The party rests from their night of terror, and departs the temple with Zel’El carrying the mysterious black stone which had been found in the crypt below the temple by the Sorcerer-King’s gang of cutthroats, and which had set off the re-animation of the zombie army.

The canyon

  • The party spies a gypsy caravan smashed on the floor of a canyon.
  • Investigation leads the party to believe that it was sent off the road by a simple accident. No human corpses are visible.
  • Some contents of the wagon have spilled out: costumes and masks, plus some sturdy steel-bound crates.
  • Upon descending to investigate further, the party are hailed by a group of Thri-Kreen warriors on the opposing wall of the canyon. The insectoids lay claim to the contents of the wagon.
  • They say they were captured and held prisoner in some kind of menagerie in Shamash, where arcane experiments are being performed on all kinds of creatures. A few days ago, the wards on their cage (and some others) suddenly went down. In the chaos, this group were able to escape, but they were not able to disable the arcane wards that held the rest of their tribe in.
  • They agree to a deal: they will only allow the players to check out the contents of the wagon if the players can return to them the lost half of their tribe.
  • In addition, if the party brings them the head of Grand Vizier Shandakor, who they know to have been a key figure in the running of the menagerie, they will also give the players some items that they grabbed on their way out of the menagerie.
  • Rather than fight their way to the wagon, the players agree to the terms. For now.


The City

  • is bustling with people arriving for the harvest festival this evening.
  • It will be an all-night costume party in the streets
  • Party notices two types of people: one that is mostly tall, slender, and darker-skinned, and another (which Quinn recognizes as being kin to the barbarian tribes that live north of Glendora) that are shorter and stockier, with white/platinum hair. The latter are treated as slaves, doing all the menial labor, and are forbidden from speaking.
  • The party sees two main squares in the city: a big marketplace, and a park that is dominated by a large temple. Outside the temple are long lines of people, of both main races, waiting for entrance.

Felix Lessard

  • The party have been given a contact by Sir Adam: a fellow who was initially from Glendora, and who served in the army under General Anaximander Caine, but who has settled in Glendora and occasionally assists in diplomatic discussions between the Baron of Glendora and the rulership of Ur.
  • The party go to Felix Lessard’s place of business: a very upscale location that seems to be set up to welcome wealthy customers of some kind. They are met by a silent, dour character, who leads them down a small alley to a seedy bar. He directs the party to a figure seated at a table. Felix Lessard.
  • After introducing themselves, the party retreat to whisper together in the corner before continuing the conversation…



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